﻿// pch.h : include file for standard system include files, or project specific
// include files that are used frequently, but are changed infrequently

#pragma once

#include <winrt.h>
#include <d3d11_1.h>
#include <dxgi1_2.h>
#include <D3D11ShaderTracing.h>
#include <D3d11shader.h>
#include <malloc.h>

